Black
The dark neutral of the six — the deepest ground in the set.
4 garment typesYouth–Adult
Black hockey jerseys →Color is where a blank jersey order starts. RunHockey Apparel runs the blank program in six standing colorways — Black, White, Red, Royal Blue, Vegas Gold, and Kelly Green — held as dyed fabric ahead of order, and matches any color outside the six to whatever reference you hold. Every color runs across the same four garment types — player-cut and hockey goalie-cut jerseys, practice jerseys, hockey socks, and pant shells — in youth through adult sizes.
Standing — dyed ahead of order, held ready
Every other color — dyed to reference · the slot stays open until yours arrives
The standing list is fixed at six, and it is the same six on every blank garment type. Standing means the fabric for these colors is dyed ahead of order and held ready — for buyers on a standing restock account, the list ties into a monthly replenishment cycle covered on wholesale hockey jerseys.
The dark neutral of the six — the deepest ground in the set.
4 garment typesYouth–Adult
Black hockey jerseys →The light neutral of the six, and the lightest ground in the set.
4 garment typesYouth–Adult
White hockey jerseys →The standing blue — a mid-tone, saturated blue. A deep navy is not one of the six; it runs the custom route below.
4 garment typesYouth–Adult
Ask about Royal Blue availability →The standing gold — a warm, muted athletic gold rather than a bright yellow.
4 garment typesYouth–Adult
Ask about Vegas Gold availability →The standing green — bright and saturated, not a dark forest tone.
4 garment typesYouth–Adult
Ask about Kelly Green availability →
Any color outside the standing six is a custom color, and a custom color is produced, not pulled from a shelf. There is no second stock list behind the six. A custom color starts from a reference you supply — a color code, a physical swatch or garment, or the color as it sits in your artwork files. We dye or print to that reference, the match goes through one approval round at sampling, and production runs after sign-off. The three reference types and their risk levels get their own section further down.
Two custom-route colors already have pages of their own in this program: navy hockey jerseys and purple hockey jerseys cover how each color is produced and used. Neither is held as stock — both run the same reference-and-approval route as any other custom color.

To reference — the open slot

A standing color changes the color stage of an order — and nothing else.
The color is settled when the order is placed, because the fabric for the six is already dyed to the standing standard and held ready. There is no reference to send, no match to review, no color approval round to schedule — the stage a custom color spends on matching and approval simply does not exist for a standing color. The order moves straight to size split, garment mix, and scheduling.
The garment is still cut and sewn to order. Held ready means dyed fabric on the shelf, not finished jerseys in a warehouse — cutting, sewing, and finishing still take their place in the production schedule, and an order in a standing color is a production order, not a pickup from stock. The fabric bases, panel construction, size range, and packing format are identical to any other blank order: a standing colorway is a color decision made in advance, not a different product.


The six standing colorways are dyed and held before an order arrives. Any color outside the six starts from a reference you send.
Standing: none. You name the color, and the color stage of the order is done.
Custom: everything begins from the reference you send — a code, a physical sample, or an artwork file.
Standing: zero. Nothing was interpreted, so nothing needs approving.
Custom: one. The dyed or printed result is confirmed against your reference at sampling, before bulk.
Standing: the standing dye standard — one fixed target on every order.
Custom: your approved match, kept on the order record and re-used on every reorder.

If your color is one of the six, it is standing; if it is not, it runs custom. What the choice actually weighs is three things — where the color comes from, what the route adds, and how reorders behave.
| What the choice weighs | Standing route | Custom route |
|---|---|---|
| Color source | The standing dye standard for that colorway — settled the moment you name it. | Your reference — a code, a physical sample, or an artwork file — matched and approved at sampling. |
| Added stages | None. The color question closes at order placement. | One: the match-and-approve round at sampling. After sign-off, the order journey runs identically on both routes. |
| Reorders | The same standing standard again — this season's red is the standing red, not a re-reading of a reference. | The approved match stays on the order record — the approval round is spent once, not on every run. |
| Where programs land | Standard team color structures: the dark-and-light home-and-away pair, the classic red, blue, gold, and green. | Established palettes: a brand's registered colors, a club's existing kit — colors fixed by something outside our six. |
A program does not have to pick one route for everything. A pattern we produce regularly: the game set in a custom club color, with the training layer, socks, or shells taken from the standing six. Each garment keeps the route its color needs, and the whole program is planned in one order conversation. One honest limit: a custom color cannot become a standing one mid-program — the list is fixed at six, and a custom color stays on the reference-and-approval route on every order, including reorders. The decorated-order journey after color is settled is covered on custom hockey jerseys.


When we review a color plan with a buyer, the body color gets settled first — because it locks four things downstream of it.
When a color plan comes in, our first reply works through these four points in order — readability, home-and-away structure, training use, and decoration route — before any sampling is scheduled. A body color that fails one of them is cheapest to change before anything is dyed or printed.


Pairing inside the standing list follows the structure of hockey colors, not the size of the list.

A pair needs one dark ground and one light ground that read as one program. In the six, the dark grounds are black and royal blue; white is the light ground. Red, Vegas Gold, and Kelly Green sit between the poles — each can anchor the dark side of a pair against white, or take the light side against black, depending on the contrast the marks need. The pair reads as one program when the same accent appears on both bodies — the trim, the numbers, and the crest carry the identity across the two grounds.

The second and third colors of a program rarely need a second body. They ride on stripes, trim, numbers, and the crest — so a two-color or three-color identity usually builds from one or two bodies plus an accent, not from three dyed garments. Bodies carry the structure; accents carry the detail. The six were assembled as a working palette, so pairs and accents resolve inside the standing list — and when a structure needs a color outside the six, that one color runs custom while the rest stay standing.

When the pair extends to hockey socks and shells, color stops being a per-garment decision — the kit is matched as one set against a single approved reference, because jersey, sock, and shell fabrics each take color differently. That convergence is covered once on hockey uniforms.
Two garments ordered in the same color can still come out looking like two colors, for exactly four reasons. Each cause has a documented control owned by the page running that process — this section is the map, not the manual.
An ambiguous target gets re-interpreted by every batch. This is the one cause a buyer controls directly, by what they send — the three reference types and their risk levels are laid out in the next section.
The same dye or ink lands differently on an open air knit than on a dense double-knit or a mesh. Our print and dye profiles are calibrated per fabric base against the order's approved reference — the mechanism is documented on hockey socks.
Two dye lots can each pass their own check and still look different side by side. Large solid color blocks are kept to a single lot per order — documented on hockey pant shells — and multi-batch orders are matched batch to batch against pieces from the previous delivery, covered on bulk hockey jerseys.
Printed work is checked against the approved reference while the run is still on the press, not after sewing — the within-run control sits with the process on sublimated hockey jerseys.

A custom color is only as exact as the reference that starts it. Three reference types arrive with orders, and each carries a different amount of risk — the reference type, not the color itself, decides how much room for interpretation the run begins with.
The most exact reference a buyer can send. A code fixes the target before any fabric is dyed — nothing to interpret, and the dyed result is checked against the code directly. When a program holds codes, sending them removes the reference question entirely.

A swatch, a piece of fabric, or an existing garment. A physical reference adds one stage: we match to the actual piece, and the match goes through a match-and-approve round — we produce the match, you confirm it on fabric, and the confirmed result becomes the target for the run.

A color on a screen is a display rendering; the same values produce a different result on dyed or printed polyester. When the artwork file is all there is, the sample stage closes the gap — the color is approved on the physical sample before bulk.

Whatever you send, make it the most exact reference you have: if a code exists, it travels with the order; if the garment exists but no code, the garment leads. Two boundaries worth stating — what happens to color after the reference is set, the batch-level control on a printed run, is covered on sublimated hockey jerseys, and the way one reference is held across different fabric bases is covered on hockey socks. This section ends where the reference is approved.
None of this applies to the six standing colorways: naming the color is the entire reference, and no approval round follows.
Have the color list already — standing, custom, or mixed?
Send it with your garment mix and quantity direction; the availability answer comes back within 12 business hours.
Availability on this page is verified per inquiry, not shown as a live stock counter. The exchange looks like this.
What comes back within 12 business hours: for standing colors, a direct confirmation of the current dye-stock position and the next production window for your mix; for custom colors, the match-and-approve path for your reference type instead of a stock position. Once a complete tech pack is in, a quotation follows within 24 hours.
Nothing has to be final to start the exchange. A color list with open questions in it is a normal first message — the reply names what is missing rather than bouncing the inquiry.

Every color on this page — standing or custom — runs across the whole blank garment range.
The standard over-padding cut.
All six + customThe fuller cut drafted for hockey goalie padding.
All six + customIncluding the reversible two-face build, one colorway per face.
All six + customThe standard cut-and-sew construction.
All six + customThe standard shell construction.
All six + customThree fabric bases cover the range — air knit, double-knit, and mesh polyester — with the base chosen per garment; the published weight range for each base is listed on blank hockey jerseys. Sizing runs youth through adult on every garment and every colorway, and the full measurement table is published on the hockey jersey size chart.
Color choice does not move a garment outside its standard construction: a custom color gets the same panels, the same seams, and the same packing format as a standing one — the only thing the color decision changes is where the color comes from.


Blank garments leave undecorated, but the base color is rarely chosen without the later decoration in mind — most buyers on this page either run their own print, twill, or embroidery line, or order decoration from us on the same garments. Two of the four decoration routes care about the base color; two do not.
Sublimation puts color into the polyester itself, so the ground stays part of the result: full-coverage artwork starts from white or light fabric, and white elements in a design only exist on a white ground. Within the standing six, white is the base that carries unrestricted sublimation artwork. The mechanism, its limits, and the full route comparison sit on sublimated hockey jerseys.
Partly sensitive. The transfer layer covers the ground, but thin or light designs can let a dark base show through at the edges — so dark bases call for opaque transfer builds.
The mark carries its own face fabric or thread color, so it reads on any of the six, dark or light. The applied-mark routes get their own page, currently in preparation: tackle twill and embroidered hockey jerseys.
If the plan is full-coverage print, the base decision is white or a custom light color. If the plan is applied marks, any of the six works as ground.


Send the colors your program is planned around — names from the standing six, a reference for a custom color, or a mix of both — with the garment types and a quantity direction. The reply comes back within 12 business hours: an availability answer for the standing colors, a production path for the custom ones.
The color list can be rough. The first reply says what is missing rather than sending the form back.
